Creating bent hollow pipes with the sweep tool

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In this tutorial you will learn how to create a hollow pipe and how to bend it as you use the sweep tool to create the shape of pipe you want. You will also use the point edit faces tool, use the boolean subtraction tool, and insert an object into a library and use the macro sweep tool.
Note: I am using trueSpace 5.1 for this tutorial. I have found a bug with the sweep tool property panel for versions before 5.1. With these versions, in order to have your change take effect in the sweep property panel, you then need to click the sweep button, press undo and press the sweep button again. This does not happen in version 5.1. If you have version 5.0, I would highly recommend getting on www.caligari.com and downloading the 5.1 patch.

Go to perspective view. Open up a second window with the top view and set it to wireframe mode. Select a cylinder primitive and click to place the default cylinder into the workspace. I also moved the cylinder toward the edge of the grid. Move the top window so the cylinder is about centered and zoom in on it some. Click the copy tool and then right click the object scale tool. Turn off the z-axis. Holding down the left and right mouse buttons, scale the x and y axes of the object to make the inner cylinder slightly smaller then the outer cylinder. Click the z-axis button to enable the z-axis and press the right mouse button to increase the size of the z-axis. This is so you can differentiate the two cylinders.

Click on the outer cylinder, click the Boolean subtraction tool and click on the inner cylinder.

Let's now save the hollow cylinder into the object library. Click on the object library button. Right click and select the Load option. Select the addprimitivies library. Right click again and select the Insert option. This will add the hollow cylinder to the library. You probably want to right click and select the Rename option to give your new library object a more descriptive name.